<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DragonFold Devlog - itch.io</title><link>https://aquasit.itch.io/dragonfold</link><description>Hack, slash and spin your way to victory!</description><item><guid>https://aquasit.itch.io/dragonfold/devlog/1533646/week-12-final-log</guid><title>Week 12 -  Final log</title><link>https://aquasit.itch.io/dragonfold/devlog/1533646/week-12-final-log</link><pubDate>Mon, 25 May 2026 15:08:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction: As we reach the final week of development, this devlog marks the conclusion of our hard work on this project. Over the past weeks, we have spent our time designing and refining every asp...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1527197/week-11-emergency-sprint</guid><title>Week 11 - Emergency sprint</title><link>https://aquasit.itch.io/dragonfold/devlog/1527197/week-11-emergency-sprint</link><pubDate>Mon, 18 May 2026 22:18:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Programming: This week was shifted heavily into fixing any bugs with both the slime’s and the wave manager &amp; the well. The slime’s ran into a couple issues, the boss slime no longer applied damage...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1521009/week-10-sprint-week</guid><title>Week 10 - Sprint week</title><link>https://aquasit.itch.io/dragonfold/devlog/1521009/week-10-sprint-week</link><pubDate>Mon, 11 May 2026 21:49:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Programming: The Boss slime now behaves differently with its attacks, originally what it dd was come up to the player and attack you but now when it sees a player it will windup and then charge toward...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1512144/week-9-sprint-week</guid><title>Week 9 - Sprint Week</title><link>https://aquasit.itch.io/dragonfold/devlog/1512144/week-9-sprint-week</link><pubDate>Mon, 04 May 2026 23:57:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Programming: There’s been a lot of work for us to do again , we had to make the boss slime which meant we had to tweak a lot of values. The issue with this is that some of them were hard coded and t...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1501489/week-8-sprint-week</guid><title>Week 8 - sprint week</title><link>https://aquasit.itch.io/dragonfold/devlog/1501489/week-8-sprint-week</link><pubDate>Tue, 28 Apr 2026 02:13:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction: This week covered key progress in programming, sound, and art, focusing on core gameplay systems, audio implementation, and finishing animations and level work Programming: This week I i...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1495340/week-7-sprint-week</guid><title>Week 7 - Sprint week</title><link>https://aquasit.itch.io/dragonfold/devlog/1495340/week-7-sprint-week</link><pubDate>Tue, 21 Apr 2026 06:47:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODA5OTY5LnBuZw==/400x224%23c/ehVirn.png"/><p>Introduction Hello again! It’s been a while since our last devlog, but that definitely doesn’t mean we haven&#039;t been doing anything. Over the past few weeks, we’ve been hard at work on multiple a...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1467551/week-6-production-time</guid><title>Week 6 - (Production time)</title><link>https://aquasit.itch.io/dragonfold/devlog/1467551/week-6-production-time</link><pubDate>Mon, 23 Mar 2026 22:19:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction: Greetings!! During this weeks sprint, the team focused on developing things from scratch again as we are finally in our first week of production! Programming: During the first week of th...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1461059/week-5-putting-everything-together</guid><title>Week 5 - Putting everything together</title><link>https://aquasit.itch.io/dragonfold/devlog/1461059/week-5-putting-everything-together</link><pubDate>Tue, 17 Mar 2026 02:34:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introduction: This week the team focused on progressing multiple areas of the project. the main objective was to finish the prototype &amp; finish all of our documentation on our lovely game! Programming:...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1453722/week-4-alot-of-changes</guid><title>Week 4 - alot of changes</title><link>https://aquasit.itch.io/dragonfold/devlog/1453722/week-4-alot-of-changes</link><pubDate>Mon, 09 Mar 2026 23:46:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Greetings! This week a lot has changed for the game! The art style is finally shaping itself and so the sound is too! below here you’&#039;ll have an explanation of each section. Programming: This week i...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1443838/week-3-bringing-the-world-to-life</guid><title>Week 3 - Bringing the world to life</title><link>https://aquasit.itch.io/dragonfold/devlog/1443838/week-3-bringing-the-world-to-life</link><pubDate>Mon, 02 Mar 2026 20:03:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1OTIyMTUxLnBuZw==/400x224%23c/LiT2NS.png"/><p>Greetings! / This week has been all about shaping our game world and experimenting with gameplay mechanics. Our artists have been busy creating concepts for our creatures and environments, helping us...</p>]]></description></item><item><guid>https://aquasit.itch.io/dragonfold/devlog/1386513/a-new-beginning</guid><title>A new beginning!</title><link>https://aquasit.itch.io/dragonfold/devlog/1386513/a-new-beginning</link><pubDate>Mon, 16 Feb 2026 20:16:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Greetings! We are Silly Billy &amp; Associates , a team of 6 students at Howest University of Applied Sciences in Kortrijk, Belgium. Our goal is straightforward: create a local multiplayer game, a couch c...</p>]]></description></item></channel></rss>