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This is a submission to
DAE Game Projects 2026
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Devlog
Submission to DAE Game Projects 2026
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DragonFold
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Devlog
Week 12 - Final log
May 25, 2026
by
Rusty
Introduction: As we reach the final week of development, this devlog marks the conclusion of our hard work on this project. Over the past weeks, we have spent our time designing and refining every asp...
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Week 11 - Emergency sprint
May 18, 2026
by
Rusty
Programming: This week was shifted heavily into fixing any bugs with both the slime’s and the wave manager & the well. The slime’s ran into a couple issues, the boss slime no longer applied damage...
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Week 10 - Sprint week
May 11, 2026
by
Rusty
Programming: The Boss slime now behaves differently with its attacks, originally what it dd was come up to the player and attack you but now when it sees a player it will windup and then charge toward...
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Week 9 - Sprint Week
May 04, 2026
by
Rusty
Programming: There’s been a lot of work for us to do again , we had to make the boss slime which meant we had to tweak a lot of values. The issue with this is that some of them were hard coded and t...
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Week 8 - sprint week
April 28, 2026
by
Rusty
Introduction: This week covered key progress in programming, sound, and art, focusing on core gameplay systems, audio implementation, and finishing animations and level work Programming: This week I i...
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Week 7 - Sprint week
April 21, 2026
by
Rusty
Introduction Hello again! It’s been a while since our last devlog, but that definitely doesn’t mean we haven't been doing anything. Over the past few weeks, we’ve been hard at work on multiple a...
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Week 6 - (Production time)
March 23, 2026
by
Rusty
Introduction: Greetings!! During this weeks sprint, the team focused on developing things from scratch again as we are finally in our first week of production! Programming: During the first week of th...
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Week 5 - Putting everything together
March 17, 2026
by
Rusty
Introduction: This week the team focused on progressing multiple areas of the project. the main objective was to finish the prototype & finish all of our documentation on our lovely game! Programming:...
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Week 4 - alot of changes
March 09, 2026
by
Rusty
Greetings! This week a lot has changed for the game! The art style is finally shaping itself and so the sound is too! below here you’'ll have an explanation of each section. Programming: This week i...
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Week 3 - Bringing the world to life
March 02, 2026
by
Rusty
Greetings! / This week has been all about shaping our game world and experimenting with gameplay mechanics. Our artists have been busy creating concepts for our creatures and environments, helping us...
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A new beginning!
February 16, 2026
by
Percival
#devlog
Greetings! We are Silly Billy & Associates , a team of 6 students at Howest University of Applied Sciences in Kortrijk, Belgium. Our goal is straightforward: create a local multiplayer game, a couch c...
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